In Caracas, Venezuela, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
In Caracas, Venezuela, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over and his prized journal documented every adventure. In fact, he uncovered a treasure so rare, no man alive had seen it! But a sudden gust of wind slammed the temple door shut - sealing Tucker and his journal inside and both were never seen again. Now armed with the latest technology, your research points you to the exact whereabouts of the lost journal which holds the secrets to finding the treasure and you’ve brought all the materials essential for your adventure. However, once you’re inside, angered spirits awaken and deem you unworthy of the riches held within…Now, as a test, they grant you 60 minutes to prove your worth.
The deranged minister of Crickley Church decided to kill his entire congregation after their confessions convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. After inciting a curse on the children playing in the rooms beneath the church he buries himself alive in the church’s hidden crypt, while promising to haunt the church forevermore. Now it’s up to you to locate the hidden crypt, find the dagger, and drive it through the heart of the evil minister before time runs out. Then, and only then, you will be saved and destroy the curse forever.
Inspired by former hacker, Nitr0, who attempted to orchestrate a multimillion dollar cyber heist years back, criminal network ‘Cipher’ has emerged with an online message boasting plans to execute what could be the most catastrophic cyber takedown in American history. Their target is a digital vault safeguarding a cryptocurrency fortune valued at over 100 billion US dollars, and with a recently developed AI-based program capable of breaching the vault's firewall, Cipher now has access to the fortune for 60 minutes. As elite members of a specialized FBI Task Force extensively trained in cyber security, you have traced a lead to the hackers' hideout, but you quickly realize that you’ve walked right into their trap and are now locked in their domain with damning evidence pointing at you and no obvious way out. Taking full advantage of your remote location, you move fast and recover valuable time to devise a plan and find an escape route. But the question remains: do you have what it takes to uncover the kill code once adopted by Nitr0 and regain control of the fortune inside the digital vault? Can you navigate Cipher's intricate security systems, execute the shutdown, and dismantle the entire cyber criminal network before it's too late?
As a team of scientists working in a secret government testing facility, you have been tasked to investigate the abandoned laboratory of Dr Walter Brandt. Dr Brandt was a highly ranked chemical weapons specialist, until his rogue behaviors and plans to conduct chemical warfare using man-made viruses led him to be a global threat. What was supposed to be a controlled mission has become disastrous and time sensitive after one of the investigators sends vials of the contagious virus crashing to the ground, sending plumes of deadly vapor into the air. You now have one hour to crack the clues in Dr Brandt’s laboratory and locate the only known antidote which is the only chance of saving yourselves, and the rest of the world.
The town of Crystal Cove and surrounding areas are being terrorized by monsters and ghosts, and now the local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. But when you get to the Spooky Castle, Mystery Inc. gets locked out, at the same time you get locked in! You soon realize that they’re able to help by communicating clues via magic portraits inside the Castle. After discovering a secret dungeon and monster lab in the castle, you come to the conclusion that the person responsible almost certainly works in the castle - but who could it be as there are several suspects?