In Lakeland, Florida, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
In Lakeland, Florida, Escapology is a high-adrenaline escape game where players work together inside a themed room to complete their mission before time runs out.
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie, to celebrate the dawn of the new Millennium. As the guests raise a toast, a scream fills the air…and your Grandfather is found dead in the library. It looks like MURDER, and as the direct heir, all fingers are now pointed at you! Will hidden clues reveal distant family secrets? With the police on their way, can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all: Is it even remotely possible to solve the mystery before the clock strikes 12?
As a team of scientists working in a secret government testing facility, you have been tasked to investigate the abandoned laboratory of Dr Walter Brandt. Dr Brandt was a highly ranked chemical weapons specialist, until his rogue behaviors and plans to conduct chemical warfare using man-made viruses led him to be a global threat. What was supposed to be a controlled mission has become disastrous and time sensitive after one of the investigators sends vials of the contagious virus crashing to the ground, sending plumes of deadly vapor into the air. You now have one hour to crack the clues in Dr Brandt’s laboratory and locate the only known antidote which is the only chance of saving yourselves, and the rest of the world.
‘Twas the night before Christmas in the North Pole where Santa's elves are loading his sleigh. Santa has spent the last few months reading children’s letters while the toys have been made. As his sleigh is being loaded, he hears a knock and answers the door…to bad news! It’s the evil Mick MacNasty and his gang of Christmas thieves who want to steal all the toys for themselves! They put a big sack over Santa’s head and kidnap him. As they whisk Santa away, the North Pole is immediately in chaos. Mick MacNasty has hidden Santa deep inside his lair and put lots of locks and puzzles in your way to make sure you don’t find him. Do you think you can solve the puzzles and find Santa?
There’s an Arizona group of outlaws known for their violent criminal history. You and the other lawmen have had several previous confrontations with this group. But before you, your brothers Virgil and Morgan, and your best friend Doc Holliday are devising a plan to round them up, they start a shoot-out that turns near deadly. And while a few get taken down, two are still on the run! So now it’s up to you to find the clues, solve the puzzles, pick the locks, find the names of the guilty suspects, and get out of the saloon within the hour.
On a fast train to Budapest with your fellow detectives, you find out a man by the name of Sir Clarence Hayden has suddenly been murdered! You’re able to narrow down 5 suspects who were seen in the dining car around the same time, but it’s up to you to nail down the suspect before the next stop. Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture, they would be free to escape when the train stops.
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over and his prized journal documented every adventure. In fact, he uncovered a treasure so rare, no man alive had seen it! But a sudden gust of wind slammed the temple door shut - sealing Tucker and his journal inside and both were never seen again. Now armed with the latest technology, your research points you to the exact whereabouts of the lost journal which holds the secrets to finding the treasure and you’ve brought all the materials essential for your adventure. However, once you’re inside, angered spirits awaken and deem you unworthy of the riches held within…Now, as a test, they grant you 60 minutes to prove your worth.